![]() Old Archives: transition to entrance hall, no dangers are encounteredĮntrance Hall: serves as the first main hub, no dangers are encountered Rainy Hall: beginning area, no dangers are encountered There are a total of 29 areas in Amnesia: The Dark descent, here is a way to easily see which areas are safe and which ones are dangerous. The kaernk doesn't appear in that many areas in the game as it is only in 2 areas in the game where it can harm you, the flooded Archives and the Cistern if you take too long. It should be noted that the Kaernk can only "see" you if you are in the water and will give chase at that point and unlike the Gatherers, the terror music won't play if the kaernk notices you so be cautious. It can kill you in around three hits and can be easily distracted by human flesh, which is usually found in the areas they appear in. It doesn't appear that often in the game and could be considered the least threatening of the three enemies in Amnesia. It is invisible, but only appears in water and can be "seen" by the splashes it makes. The final type of monster is called the Kaernk. who apparently died in a similar fashion as the appearance of the brute were magically turned into Brutes. There has been a lot of spectulation on what "made" the Brute, but the main two is one, that in the Wine Cellar where Wilheim and his man died thanks to tainted wine that Wilheim, when he died, turned into the brute and combined with Alexander gving the Gatherers weapon arms made the Brute and that only one brute exists, the other suggests that all of the people that died by the Shadow i.e Sir William Smith, Professor Taylor, etc. The only areas that the Brute can be seen in are the prison, the morgue, the Cancel, (last visit) and the Choir. The Brute is the other type of Gatherer that is more rare then the Servant Grunt and doesn't appear in many areas of the game. ![]() Most of them only come at certain times in the game and after awhile will leave the area. The best ways to deal with them is to find a closet, small room, or dark area to hide by to prevent them from finding you, as they can usually 2-shot you or one shot you if you aren't careful. Though there are speculations on what might have created the Servant Grunt, there is evidence in The Wine cellar area of the game that Alexander, the main "antagonist" of the game drugged some of his worker's wine and locked them in the cellar to rot while the "wine" killed them and supposedly turned them into what is the Servant Grunt. The Servant Grunt is one of the most common enemy you will encounter and will also be one of the weirdest. (Note: These pictures on this page aren't mine and belong to their respective brave owners) The first and most common type of monsters are called The Gatherers which fall into two types, the Servant Grunt, and the Brute Though there aren't that many kinds of monsters roaming around the castle, they should all be considered a major threat and shouldn't be taken lightly. Though I haven't experienced it, you might get nightmares if you play this right before you go to sleep and keep in mind Frictional Games aren't responsible if you wet your bed after playing. Also avoid playing this at night unless you really want it atmospheric and if so, be my guest. Good real life advice on this is to take breaks every once and a while, especially if you are young. ![]() Meaning that you never know if the room you are in has monsters in it or not. Expert advice is that to not use tinderboxes in big areas or long corridors, because you never know if those lit candles could mean the death of you. or heart is pounding, hands are shaking when your mouse hovers over you brain in the tab menu) then you might start hallucinating monsters. Always pay attention to your sanity, if it is low, (i.e if it says. (not my video) and can tell if a monster is still around if you can obviously hear it groaning or walking, but an easier indicator is the music, when the music starts sounding creepy you know a monster is lurking around somewhere, just wait paciently in a closet or hiding behind something (not a door) until the regular music of the area plays.
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